Purpose-inspired learning in Guernsey
Nexus Guernsey is a purpose-inspired learning initiative launching in Guernsey this summer. They offer interdisciplinary projects for developing skills and competencies beyond the traditional classroom.
Often dubbed 21st Century Skills, things like critical thinking, creativity, communication and collaboration can sometimes seem scarce on traditional school curricula because there is so much other ground to cover.
“Schools are under tremendous pressure to prepare young people for an increasingly complex and complicated world” says Adam Collis, Founder of Nexus. “We appreciate the work that schools do and we’re here to work with them to make sure our local, young people can go on and thrive at home and around the world.”
Nexus uses research-proven, learner-centred methodologies and works with some of the best learning designers and facilitators in the world to afford learners the opportunity to develop critical skills that can sometimes get overlooked at school.
Learning at Nexus is not like your typical school day: it’s collaborative, interdisciplinary, project-based and rooted in real-world context.
The first two projects are open for registration now. They will cater to 11-16 year olds and be hosted at the Digital Greenhouse.
“We appreciate the work that schools do and we’re here to work with them to make sure our local, young people can go on and thrive at home and around the world.”
Adam Collis, Founder of Nexus
Lucy Ann Kirby, Director of the Digital Greenhouse, adds “ We are really excited to see this new initiative launch in Guernsey. We recognise the need for young people to be inspired and empowered in an ever-growing digital world. Programmes that support them to create, problem solve and leverage technology are a great way to do this and help them to build the skills needed for the future.“
The first project, Robotics Challenge - is a 3-day intensive bootcamp on August 4th, 5th and 6th and will see participants design, make and programme their own robot, as well as develop those 21st-century skills.
The second project, Game Design - is mapped to the Autumn term and runs on Wednesday afternoons at 16:00 - 17:30, for 6 weeks from September 15th. Participants will develop computational thinking skills, habits and attitudes and will make their own video game in the process.